using PBMessage;
using UnityEngine;
using System.Collections;

public class SC_SyncReadyRoomState_Handler :IPBHandler
{ 
    public void Exec(object packet) 
    {
        SC_SyncReadyRoomState PacketData = (SC_SyncReadyRoomState)packet;
		Game.UI.Get<UIMatchBattle>("MatchBattle").Server_MatchBattle(PacketData);
    }
}
